I think the proton project needs to be optimized as much as possible because it will have a bigger performance problem with multiplayer games with large numbers of players, for example MMO RPGSįOR SINGLE PLAYER GAMES I DO NOT SEE PROBLEM, I BELIEVE THAT THE BIGGEST CHALLENGE WILL BE ON LONG SCALE commented on T22:07:07 Running the game in linux using proton, when you're in a city with a lot of players fps drops from 80 to a 33-37 (here bottlenecks happen and this is something annoying) Running the game natively on windows 10, when you're in a city with a lot of players fps drops from 80 to a 42 (a bit of lag for a few seconds, nothing much) Without the parameter PROTON_NO_ESYNC=1 stuck in bethesda logo !! With the parameter PROTON_NO_ESYNC=1 work good !! Issue transferred from posted on T21:21:38: ![]() ![]() Elder Scroll Online (PROTON_NO_ESYNC=1) but need optimization
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